AI Insights · Timothy · September 2022
Top Down Games on iOS in Turkey Q3 2022: Performance Insights
In Q3 2022, the top five top-down games on iOS in Turkey showed varied performance in terms of downloads, revenue, and active users. Detailed insights reveal trends for each app.
In the third quarter of 2022, the top five top-down games on the iOS platform in Turkey demonstrated diverse performance metrics. Drawing from Sensor Tower data, we can observe the trends in weekly downloads, revenue, and active users for each of these popular games.
101 Okey Plus Rummy Board Game from Zynga Inc. saw its weekly revenue peak at approximately $50K in late August, with a notable increase in the final weeks of September, reaching around $47K. The game’s weekly downloads started strong at 28K in mid-July but gradually declined to around 17K by the end of September. Weekly active users also showed a downward trend from 594K at the beginning of the quarter to about 443K by the end.
Zynga Poker ™ - Texas Hold'em experienced a steady increase in weekly revenue, culminating at roughly $49K in the last week of September. Weekly downloads for this game fluctuated, starting at 1.3K and peaking at 2.1K in mid-July before settling around 1.8K by the end of September. The game maintained a stable number of weekly active users, hovering around 140K to 150K throughout the quarter.
Mobile Legends: Bang Bang by Shanghai Moonton Technology Co., Ltd. had its weekly revenue fluctuate between $18K and $31K, with the highest revenue recorded in late June. Weekly downloads were relatively stable, averaging around 6K to 7K. However, weekly active users showed a decline from 98K at the start of the quarter to approximately 68K by the end.
Brawl Stars from Supercell saw its weekly revenue peak at about $30K in early September. The weekly downloads remained fairly consistent, ranging from 9K to 16K, while weekly active users dropped from 225K in early July to around 163K by the end of September.
Lastly, Okey Plus, another game by Zynga Inc., experienced a steady weekly revenue, reaching up to $13K by late August. Weekly downloads for this game were modest, starting at 5.8K in early July and decreasing to around 4.2K by the end of September. The game’s weekly active users remained stable, averaging around 35K throughout the quarter.
For more insights and detailed data, visit Sensor Tower.